Compressors
and compression (updated 8-10)
Compressors
control dynamic range. Dynamic range is the one thing reproduction systems
including recording can't faithfully reproduce. There are a lot of reasons for
this. Dynamic range is the main difference between a recorded sound and a real
sound. Generally compressors are used to take out dynamic range. Why would you
want to take out something desirable? There are several reasons.
The
most important has to do with limitations in the recording process. Since most
gear cannot accommodate the dynamic range of real sounds, we need to protect it
from those sounds so it won't distort. More to the point however, is not the
dynamic range of the actual sound being reproduced but the imperfection of the
humans making those sounds for a microphone. They move, they get emotional etc.
A singer can open up her pipes and blow away carefully set levels. In the
sterile environment of a studio it's easy to say that this drum hit or that
guitar chord was too soft or too loud - so we just fix it with a compressor.
The best performers are very aware of this and don't need as much compression
as inexperience performers.
Every
compressor is just a volume control that responds to some electronic signal.
The way it responds gives the characteristic of the compressor. The character
of different compressors is a subject of lore and debate among engineers. All
compressors start to turn down the volume when the input hits a threshold set
by you the user. They turn it down by an amount determined by the
"ratio". They might wait for a while before turning it down - that;s
"attack" and they might keep it turned down for a while - that's the
release time.
Lets
talk about these knobs. The threshold is important knob since it determines if
the compressor is doing anything. It’s also the simplest. If you lower the
threshold to some point the compressor will always be compressing. That's not
generally good since when the compressor is engaged, the signal is impaired by
the gain reduction. You will lose some transient accuracy, dynamic range
(obviously) and usually high end. Good engineers are gentle with compressors
unless they are being used as an effect.
"Ratio"
is tricky. Ears are non linear. They compress too. If the lowest level of a
sound is above the threshold (causing the compressor to compress), then all
levels of sound will be reduced the same amount with a normal compression
curve. The "curve" in a ratio is often called the "knee"
meaning the ratio will change at different levels according to the amount the
signal goes above the threshold. Simply, the more you exceed the threshold, the
more compression will occur relatively. Soft knee compressors are considered
desirable because they sound more natural - more like your ear handles volume.
Some compressors have a built in knee - and some let you select one. Opto type
compressors have a built in knee due to the response of the optical element
controlling the volume. Opto compressors are particularly nice if an important
part (vocal?) is all over the map dynamic range-wise. They will smooth it out
nicely - but the same effect can be had by controlling the curve which can be
done with most PC based compressors.
"Attack"
is tricky. Many engineers will use a slow attack (>20ms) because it sounds
more natural. Some compressors give you no choice. (Especially vintage
compressors). For some things,
especially drum hits, you have to use a fast attack because the problem you are
solving requires it. The most interesting thing about attack is that for low
frequency sounds a fast attack happens
before the wave even develops. A problem with fast attack is that the
perception of high end in stringed instruments is often contained entirely in
the attack of the string. Like a pick attack. This is "noise" in the
sense that its not a note, and its all over the spectrum. The attack of a
classical guitar string has plenty of stuff at 30 hz - and 10k. So if the
attack of the compressor is fast, it will compress out the string attack making
the sound very dull, lifeless, and often severely damaging all the wonderful
sensitivity the musician brings to the instrument with their hands.
"Release"
time is a good creative tool. Nominally the release time should mimic the decay
time of the program material being compressed. Fast sound (drum hit) fast
release. However, the release time can be manipulated to fix a lot of problem
or create effects. For example, long release times create sustain on a plucked
instrument. Steven Stills cranked it in "Black Queen" to create a
cool effect. On drums, you can control how much "ring" is in the mix
with release times. Many vintage
compressors automatically set the release varying according to the attack in
the program material. This produces a natural sound that accounts for some of
what people like about vintage compressors - but the effect can be easily
emulated.
The
other thing that people like about vintage compressors is the coloration of the
signal produced by the compression process. Tubes, and transformers produce
coloration that can sound great - and many old compressors (or clones thereof)
have both. Basically, there are a million possibilities for distortion in a
circuit and some of them sound good.
Most
compressors have a "side chain". This means simply that a signal
other than the input sound will be used to control the behavior of the
compressor. If you like how the low end sounds without compression but hate the
midrange - you can just split a signal, run one half unaltered through the main
signal path, and take the other half and use it for the side chain via an EQ.
Just filter out the bass, and the bass will not trip the threshold but other
frequencies will. The possibilities are endless.
A
limiter is a type of compressor. Basically, limiting is high ratio, low
threshold compression. It flattens the peaks only. Limiting is nice because it
is assumed to usually not be impacting the signal at all - but coming in to the
picture only when some thing goes way out of control. All big live rigs have limiters all over the
place. Any compressor can be a limiter depending on how you set it, but some
boxes are preset to limit. Some of these sound great. In the digital world the
Waves L1 limiter is wonderful. They even make a rack mount box that runs their
PC algorithm. There's a switch! Limiters are used in situations where maximum
output is essential but going "over" is bad - like mastering a CD or
the main output of a radio station. Because limiters were used in critical
situations many of them especially vintage have a great sound and high-grade
components. Fairchild and Telefunken compressors and limiters sound great and
you can easily pay 25 grand for one.
“Common”
compressors: The Universal Audio (UREI) (http://en.wikipedia.org/wiki/Universal_Audio) 1176, now produced in every
conceivable form factor … reissue hardware, software, etc. It produces a gritty
sound that perks up a vocal track and makes it jump out of a mix. It’s a
virtual standard on voice over. Its behavior is hard to control in the software
versions (imo), and it was built as a limiter. So, basically, while it is a
standard, it’s not the right tool for a lot of things.
Universal
Audio LA2a. This is often used as a leveler. It has an intelligent release that
tracks vocals well, and a lot less grit than the 1176. I find them dull, but a
lot of very respected people love them,
so, use your own ears.
Manly
varimu. This is the modern example of a varimu compressor. The famous and
pricey retro comressors (Fairchild), and very expensive modern clones of it use
varimu type compression. Basically, these devices use a tube, directly as a
volume control (tubes are valves!). They deliver a remarkable lush tone, and
they cost a lot. The Shadow Hills compressor is the supreme example of this
technology produced today, imo. Pendulum makes a vari mu that is reasonable
priced, and solid.
Just
because a compressor has tubes does not mean its vari mu. Tubes are also used
for makeup gain in opto and fet compressors.
Tube
Tech makes several types of tube compressors that are common in the best
studios. The CL1B is the standout, a single channel vocal compressor that is
simply beautiful. Its an opto compressor. The LCA2b is their Fairchild clone.
I’ve used it for mastering and it’s almost like cheating. The only ding on tube
tech gear is that it requires maintenance to be at its best, and that’s a pain.
Anyway,
those are some of the studio standards. There are dozens more, and a million
clones. There are also a bunch of compressors designed to sit on a master buss,
or drum buss. They often carry the names of famous consoles. Neve 33609 was a
great buss comp. SSL made a great buss comp. These are oriented to unobtrusive
low release low ratio compression, generally. Many of them have ways to keep
bass out of the side chain so that low end does not trigger the compression.
Buss compressors are an odd thing, but they turn out to be practical for
several reasons.. but they are also dangerous because they mask what you might
hear otherwise. I only use them in the final stages of mixing.