Compressors
and compression
Warning:
Compressors can ruin your recording. They kill the thing most people strive
for: realism. They are seductive because they smooth things out. They will suck
the soul out of a recording if you use them improperly and if you compress to
tape it may be too late. There’s no realistic “uncompressor”
– although expanders do the opposite of compressors they can’t fix
over-compression.
Compressors
control dynamic range. Dynamic range is the one thing reproduction systems
including recording can't faithfully reproduce. There are a lot of reasons for
this. Dynamic range is the main difference between a recorded sound and a real
sound. Generally compressors are used to take out dynamic range. Why would you
want to take out something desirable? There are several reasons.
The
most important has to do with limitations in the recording process. Since most
gear cannot accommodate the dynamic range of real sounds, we need to protect it
from those sounds to it won't distort. More to the point however, is not the
dynamic range of the actual sound being reproduced but the imperfection of the
humans making those sounds for a microphone. They move, they get emotional etc. A singer can open up her
pipes and blow away carefully set levels. In the sterile environment of a
studio it's easy to say that this drum hit or that guitar chord was too soft or
too loud - so we just fix it with a compressor. The best performers are very
aware of this and don't need as much compression as inexperience performers. Another
reason compressors were important was that they were useful in getting a better
signal to noise ratio when tape noise was a problem. A little compression could
allow the engineer to push the levels hotter without as much risk of overloading
the tape.
Every
compressor is just a volume control that responds to some electronic signal.
The way it responds gives the characteristic of the compressor. The character
of different compressors is a subject of lore and debate among engineers. All
compressors start to turn down the volume when the input hits a threshold set
by you the user. They turn it down by an amount determined by the
"ratio". They might wait for a while before turning it down – that’s
"attack time" and they might keep it turned down for a while - that's
the release time.
Let’s
talk about these knobs. The threshold is important knob since it determines if
the compressor is doing anything. It’s also the simplest. If you lower the threshold
to some point the compressor will always be compressing. That's not generally
good since when the compressor is engaged, the signal is impaired by the gain
reduction. You will lose some transient accuracy, dynamic range (obviously) and
usually high end. Good engineers are gentle with compressors unless they are
being used as an effect.
Ratio. This knob determines how much reduction is applied when the signal
goes over the threshold. Threshold and ratio work together to determine when
and how much gain is reduced. Sometimes the relationship is a curve and
sometimes there is a “knee” in the curve. These shapes change the ration
depending on how much a signal goes over the threshold. Very
handy for a lot of reasons.
"Attack"
is tricky. Many engineers will use a slow attack (>20ms) because it sounds
more natural. Some compressors give you no choice. (Especially
vintage compressors). For some
things, especially drum hits, you have to use a fast attack because the problem
you are solving requires it. The most interesting thing about attack is that
for low frequency sounds a fast attack happens before the wave even
develops. A problem with fast attack is that the perception of high end in
stringed instruments is often contained entirely in the attack of the string.
Like a pick attack. This is "noise" in the sense that it’s not a
note, and it’s all over the spectrum. The attack of a classical guitar string
has plenty of stuff at 30 hz
- and 10k. So if the attack of the compressor is fast, it will compress out the
string attack making the sound very dull, lifeless, and often severely damaging
all the wonderful sensitivity the musician brings to the instrument with their
hands.
"Release"
time is a good creative tool. Nominally the release time should mimic the decay
time of the program material being compressed. Fast sound (drum hit) fast
release. However, the release time can be manipulated to fix a lot of problems
or create effects. For example, long release times create sustain on a plucked
instrument. Steven Stills cranked it in "Black Queen" to create a
cool effect. On drums, you can control how much "ring" is in the mix
with release times. Many vintage
compressors automatically set the release varying according to the attack in
the program material. This produces a natural sound that accounts for some of
what people like about vintage compressors - but the effect can be easily
emulated. This is what you get when you press "auto" on a Behringer composer.
The
other thing that people like about vintage compressors is the coloration of the
signal produced by the compression process. Tubes, and transformers produce
coloration that can sound great - and many old compressors (or clones thereof)
have both. Basically, there are a million possibilities for distortion in a
circuit and some of them sound good.
Most
compressors have a "side chain". This means simply that a signal
other than the input sound will be used to control the behavior of the
compressor. This is useful for all sorts of tasks. You can split the original sound,
filter it, and use only the filtered sound in the side chain with the
compressed changing the original sound according to a filtered version of
itself. This is basically how de-essers work.
A
limiter is a type of compressor. Basically, limiting is high ratio compression that
only happens when a sound is really loud. It flattens the peaks only. Limiting
is nice because it is assumed to usually not be impacting the signal as much -
but coming in to the picture only when some thing goes way out of control. Most big live rigs have limiters in several
spots. Any compressor can be a limiter
if you can set the ratio and threshold and some boxes are preset to limit. Some
of these sound great. In the digital world the Waves L1 limiter and its cousins
are wonderful – and there’s always someone trying to improve on those. Limiters are used in situations where maximum
output is essential but going "over" is bad - like mastering a CD or
the main output of a radio station. Because limiters were used in critical
situations many of them especially vintage have a great sound and high-grade
components. Fairchild and Telefunken compressors and
limiters sound great and you can easily pay 25 grand for one.
Noise performance. Anyone who is experienced with compressors will
tell you that if you have a noisy track/source, compression will make it worse.
This is because the net effect of a compressor is to make loud sounds quieter,
ergo soft sounds relatively louder. Its easy to hear
the noise floor come up as a compressor begins to release. Careful use of gates
can help in some circumstances, but its best to keep noise to a minimum if you
think you will need compression.
I
have used a lot of compressors and here’s a one liner on some of them in no
particular order: Like all generalizations there are lots of exceptions.
Pendulum : Amazing, transparent, fast, lovely.
Millenium: High class pro gear, smooth.
Focusrite: Usually amazing but I don’t like the silver series.
Meek:
Funky and cost effective buy not pristine
LA2A:
Everything vintage, cool tone, not flexible
Behringer: Workmanlike and cost effective. Not “cheap”.
DBX: Expensive ones are good, cheap ones… look
elsewhere.
RNC
compressor: Cheap, and acts like it but serviceable for live work.
Tubetech: Gorgeous sounding, all pro, but a tad pillowy
when you start taking out more than a few db.
SSL:
Transparent but dangerously so.
Aphex: Pretty good for live work, some “character” in their tube-essence (or
whatever they call it) circuit.
And
some compressors I have not worked with but are
noteworthy:
Manly:
Great but many people like the Pendulum better.
Cranesong: I hear nothing but good – and the best studios have them.
Drawmer: Cool funky clean pro. I’ve always wanted a 1961.
Imperative
distressor: Appearing in a lot of Nashville producer
racks.
..
And compressor plug-ins?
The
LA2A has the same vibe as an LA2a, for example, and they get the tone about
right – but I’m sorry they just don’t respond like the real thing. This could
be because of the dynamic interactions between the components within an analog
box. This should not be a problem,
however for even the best recordings since, after all, we are looking at the
quality of something that’s basically an impairment in the first place. J